So what types of spaceship are there in the Cortii?
Actually, there are quite a few types of spaceship maintained by a Base. While the Cortii are primarily infiltration and shock troops, most Bases maintain a sizeable fleet, for defence and to service their contracts.
The most common type is the Canta class. As their hull title suggests, they’re rated for five occupants and carry deepspace drives as well as in-system and atmosphere options. They’re heavily armed by humanoid standards for their size, and it shows in the living spaces: there’s a pilot’s cabin with space for a pilot and a co-pilot, five bunks, and a med-bay that’s essentially a sixth bunk with a lot of med-tech built in. Aside from that, at the further end of the bunk corridor, there’s a cross-section that leads to the sanitary unit (be flexible) on one side and the airlock on the other. On the aft wall, there’s a pair of holosuits for training and entertainment. Because the Canta class is rated for atmosphere, it’s a fairly basic delta-shape.
After the Canta class, there are two single-occupant hulls that serve very different purposes. One, the smallest of the Cortiian fleet, is really a cockpit on a whole lot of armament and a massive in-system drive. This is the fastest of the Cortiian ships, and because of its size, unless its drives are running full-bore, it doesn’t show up very well on most types of scanner even if it is being actively hunted. It is not deep-space capable, although it is just about atmosphere-capable. They can’t take a lot of damage, but because they’re almost impossible to pinpoint on weapons targeting and can out-accelerate most tracking estimates, it takes a lucky shot to damage one.
The other single-occupancy hull type in the Cortii is known as a scout, and it does exactly what it says on the packet. It’s based on the same hull as the fighter, but with about a quarter of the armament and a deepspace drive and a lot of stealth tech instead. It also offers an extended cockpit that allows for a bunk unit and very basic sanitation behind the pilot and surveillance area. Because there’s a whole lot of active and passive jamming systems bolted onto a hull that’s close to impossible to catch on a scanner in the first place, these are the ship of choice when a Base needs eyes on something and doesn’t want anyone else to know about it. They have basic armament, but the main idea with this ship class is not to get caught in the first place.
These are the Cortiian equivalent of a battle platform, at about a quarter the size of the FPA equivalent. As the name suggests, they’re intended for a Cortia-unit, but can be handled short-term by as little as a single Canta. They are only borderline atmosphere-capable (as in, you’ll probably survive re-entry with a good pilot, but getting off again might be dicey), and can be configured differently for different missions. They’re designed to operate independently for extended periods of time, and can carry twenty fighters in their bays if need be. Because they’re capable of taking out anything up to and including a planet, they tend to induce anything from extreme respect to outright panic.
There are some, but they’re the Cortiian-manufactured equivalent of load-haulers anywhere, and are mostly drives. If they’re going anywhere where they might conceivably run into danger, they’re escorted. The Cortii use an instantaneous transport system under treaty from the species that invented it, unlike most of humanoid space, so unless there’s some actual reason to send items via a shorthauler, by and large they’re sent through that system.
Accidents, unfriendly fire, and escape pods
….Cortiian ships do have them. All except for the fighter class, which simply doesn’t have space aboard and which requires a spacesuit to pilot, the bunks serve as the escape pods. They’re built as self-contained cryo units, and if jettisoned, will seal and put their occupant into deep-sleep. There’s enough of a drive to get them away from an exploding hull, and enough of a sensor array to look for breathable atmosphere. However, as they only broadcast to Cortiian receivers, and tend to explode if tampered with, getting picked up in one relies on a Cortiian ship being the in right place with its scanners turned up to full gain.