Cortiian Word of the Week: harena

Cortiian Word of the Week: harena

Harena, pl. hareni

Officially, the hareni don’t exist.

Reliable rumour, however, indicates that there’s at least a few hareni on most Bases.

There have been hareni at least as long as there have been Cortii, maybe even longer. The word ‘harena’, in modern Cortiian, has some nasty connotations built in, but historically the meaning was very similar to ‘berserker’, and was used to refer to the best fighters, the ones that threw themselves into the front line of a fight.

Like any unofficial group on a Cortiian Base, they’re extremely secretive. Membership is invitation-only, and the only qualification for staying a harena is ability to stay alive. The hareni allow any training level to join, which makes it a risky gamble for junior deriani. Those that do survive, through luck or fighting ability, have the advantage of training with some of the best fighters on a Base at any rank, and exposure to a diverse range of fighting styles and techniques.

While the hareni are primarily infamous as a fighting group, and the majority seem to have a strong focus on fight skills, they’re also the Cortiian equivalent of gremlins, frequently blamed (or praised) for the more unexplainable casualties.

Although time in the haren can be considered worth the risks, there’s also the point that discovery is a guarantee of a slow and messy death at the hands of the akrushkari. The Councils of the magaii do not tolerate disobedience. The hareni are also, by best accounts, a set of violent mavericks and thrill-seekers. Some of their reputation, according to solid Base rumour, is absolutely honestly come by.

On Corina Base, because Khyria got sucked into the hareni before even achieving full rank, there are several hareni whose names show up regularly: Khyria, of course, but also Ashan Maklin, Evor Leistor, and later on, Tayin Vern. They make up an over-powered set of powerful allies and enemies, or occasionally heavily-armed neutrals, depending largely on context and the mathematics of personal profit and loss.

What they don’t tell you about biometrics

What they don’t tell you about biometrics

My boss was lying on the floor.

That wasn’t a problem in and of itself; given the layers of security on this station, it should be reasonably unlikely that anyone who didn’t know her would be in a position to report her to the powers that be.

The pool of blood and the missing hand, on the other hand, were definitely problems, and unfortunately those were all mine.

I rechecked my helmet display, admiring the clueless series of green reads. Whatever or whoever was in here collecting body parts was apparently something completely outside our security program’s experience. It seemed over-optimistic to expect that my heads-up display wouldn’t be equally clueless if my mystery guest decided to add my head to their collection.

Happily, unlike my very ex-boss, neither my head, my hands, or anything else I need to do my job are vital to getting into anything important. I’m a firm believer in the first rule of biometrics: never use a body part for identification you can’t do without.

I slid out of my boss’s office, carrying the largest bit of my own personal collection out, loaded, and ready for use.

My name is Shayanna Willow Anstrim, because three of my parental units were dancers. I chose the Special Forces, instead.

Background to Mama Gale

Background to Mama Gale

The inspiration for Mama Gale

Believe it or not, my godmother by courtesy was a lady named Cyralene Gale, and she ran the Bequia Bookshop until sometime in the early 1990s. Needless to say, she was neither a witch nor several hundred years old; she was originally from Barbados, but had lived on Bequia with her husband, Ian Gale, for longer than I’d been alive.

When I was a kid and we happened to be anchored in Port Elizabeth, one of my favourite things to be allowed to do was to go and hang out in their bookshop and dust the books, and occasionally, be allowed to stay over up at their house in the hills. Every so often, they would come out to our yacht for lunch – a visit which usually lasted well into the afternoon.

So, when I was looking for a name for this character, it was a given that she was going to be called Gale.

Mama Gale in Death is for the Living

Mama Gale is a bit of a mystery figure. She holds significant authority over the Bahamian hunter teams; she and Francis Hardy know each other well, and she’s got a history with Sean, Cristina, and Jean.

We first meet her directly after the Artemis’s return to their home port, when she comes aboard to decide what shall be done with the vampire captive, and not at all coincidentally, to evaluate Sean and Cristina.

‘…he stood, belatedly, as an Islands woman in a patterned dress came up the ladder, followed by Cristina. The setting sun, a huge red ball hanging just above the edge of the sea, illuminated her mass of silver hair.’

By the time we meet her, she appears elderly, but her authority is unquestionable. Francis defers to her; she shuts the team loudmouth down with a few well-chosen words. Although she is clearly powerful, it’s an adjunct to who she is.

‘…either immune or oblivious to the humming power coming off the tall, portly lady wearing her bright dress like a robe of office in the middle of their cockpit.’

Mama Gale is, by intent, more of a wise woman in the true sense of the phrase than a witch or a voodoo priestess (both of which character types have been done to death in my not-even-slightly-humble opinion).

She sees almost everything, but she comes across as a very calm presence, even if that is with a distinct undercurrent that it’s the calm at the eye of the hurricane, and she could unleash some serious whup-ass if the situation happened to call for it.

Cortiian Word of the Week: Akrushkar

Cortiian Word of the Week: Akrushkar

Akrushkari, pl. akrushkari

The akrushkari come up a lot in the books based on the Cortiian Base. They’re the Councils’ enforcers, bodyguards, and most of the rank and file of the Cortii know almost nothing about them beyond their function. Think of them as military police with a tendency to shoot first and ask questions never.

The word comes from old Cortiian, based on krushkar, or slave – one without free will. You’ll see the ‘a’ prefix in a lot of Cortiian words as well, like ‘asra’, ‘as’sri’atan’si’ – it’s a submission prefix, an acquiescence.

So essentially ‘akrushkar’ means a slave obedient to orders. In this case, slaves to the Councils that command the Cortii, who make a lot of despots look like underachievers. Because an akrushkar acts under the direct orders of the Councils, or, under a very limited set of circumstances, a Cortiora, they’re essentially untouchable – raising a hand to an akrushkar is defying the Councils, and the fact that their personal bodyguards are called slaves should give you an idea of the Councils’ views on disobedience.

To understand the akrushkari a little better, let’s take a side-trip and examine the Councils for moment. Two levels to this structure: Inner Council, all five of them, and Outer Council, traditionally twenty-five. Outer Council numbers, unlike Inner, can vary, although it’s rare.

If you’re on the ball, you’ll already have realised that new Council members, or magaii, must come from somewhere. The Councils recruit from the top units on their Bases; Cortii who’ve reached Blue rank or higher, and the Councils are only open, by invitation, to Cortiorai.

So if a Cortiora accepts a place on the Outer Council, what happens to their command? There are a lot of rumours on Cortiian Bases, but the information isn’t common knowledge, and new appointments to Council happen so rarely that most Cortiians simply don’t know.

However, the answer is simple and very practical: the Councils can’t risk having high-calibre mercenaries roaming around loose with a powerful link to a single magai. Some are offered the honour of a place among the akrushkari, and undergo intense telepathic conditioning as well as memory blocks. Others end up as fodder for the Councils’ experimental labs. A very few of the really lucky ones are assigned as solo agents somewhere that their Base needs long-term eyes. Some wind up as Instructors, also after having their memories edited. It ensures that no magai has ties to a serving unit, and that no Cortiian likely to ever spend time on Base again has any potential hold on a magai. What happens to the Cortiora who accepts a place on Council, of course, is something only known to the Councils.

No one has ever successfully infiltrated the Councils.

Corina (Kein System, III)

Corina (Kein System, III)

Confidential report, Corina (Kein III)

Kein (system 29-Y-54) is a mainline star with an estimated 9 billion-year viable lifespan remaining. Its system includes ten planets and two asteroid belts; third planet, in the green zone for humanoid life, was cleared for First Wave colonization, but no trace of the original colony was ever found. Second Wave expansion was successful with minimal adjustment. Amino structure is friendly, and indigenous life was carbon-based. Minimal terraforming required, gravity registers as 1.3 Standard, atmospheric mix requires intervention in 9.8% of standard humanoids.

Registered humanoid population at time of this report: 1.1 billion. Cortiian population: unknown.

Cortiian Base

The planet of Corina (Kein III) is of interest to the committee. It is home to one of the terrestrial Cortiian Bases, one of the closest Cortiian outposts to Central Worlds. As such, various efforts at rapprochement have been made, with notable lack of success. The Cortiian Councils extend their condolences on our losses through diplomatic channels.

Earliest records of this Base’s existence date back to the founding of the colony. The Cortiian Councils made no objection to the arrival of colonists; their territory is well-defined, agreed under planetary contract [file:29Y54/3-00001ct], and frequently patrolled. Remote scanning from space indicates the approximate location of the Base within that territory, but neither instrumentation nor independent research has narrowed Base location sufficiently for detail work. Three valleys of suitable size and stability have been proposed. Efforts are ongoing to confirm the site.

Cortiian territory spans an extensive region in the Equatorial zone of the planet, and is comprised of mountains (-382 metres to +7867 metres elevation range). Vegetation to the treeline is tropical jungle and undergrowth. Lower elevations include surface water and swamps. Highest elevations include minimal glaciation (0.12% planetary glaciation). Volcanic activity in the area is negligible, but seismic activity is common.

Observation indicates that this Base is one of the larger ones on record, with an estimated population of between 35 and 60 thousand.

Reconnaissance

Trespassers are found and turned back within minutes of the border area, despite all efforts. Based on recorded approaches (variance/actual of -/+ 4%), 0.6% of those trespassing on Cortiian territory do not return. Of those, 0.02% have their Federation citizenship cancelled within a month of their arrival on Cortiian territory. We are forced to assume voluntary recruitment.

In-atmosphere surveillance goes dark at the border, regardless of hardening technique employed. Efforts are ongoing.

Space-based surveillance is limited to a narrow window, as the Councils operate a geo-synch station in orbit over the Base. Approach is denied on a formal and informal level. Scans indicate that the lower two-thirds (63% of the structure) are derelict, but infiltration via this route has been unsuccessful. Upper third is heavily armed and sees frequent traffic, in system and out; theorised that some of this may be supplies for the Base. Precise shipment volumes unknown.

Requests for assistance in the immediate area are responded to promptly by Cortiian ships, usually with an escort of fighter hulls. Falsified details on these hails have been met with aggression (file: 29Y54/3GS-843AST). Mission repair files indicate that the original reported damage to the hull precisely matched the eventual repairs required.

Miscellaneous

Known units operating from Corina include (list is not exhaustive):

  • Alzan Cortia: Commander Evor Leistor
  • As’ra’tan Cortia: Commander Senja Ventiva
  • Emin Cortia: Commander Alsik id Merya
  • Ghen Cortia: Commander Baera Dalth
  • Me’s’an Cortia: Commander Verali Quha
  • Ratha Cortia: Commander Teran Monik
  • Wildcat Cortia: Commander Khyria Ilan
  • Zebrani Cortia: Commander Ashan Maklin
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